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 Stats points

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Alecks Skelinhart
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Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: Stats points   Fri Sep 21, 2007 5:21 pm

Stats points are the points you use to boost your stats. They are those upgrades you get when your forehead is wet with sweat and your fingers hurt, since you have typed too much. They are the fruits of your efforts.

It goes like this:

You start with 30 overall points. You put them in any of the six main skills.

It will be limited to a maximum of 10 on the same stat for now, since starting with 40 strength plus race and class modifiers would be a bit unrealistic.

Each level, you gain three more stats points. There is no limit to how you can use these.

To know if you put all of your stats point, it's easy just use the following formula.

60(base points) + 27 + (lvl X 3) = total stats points

Let's say I am lvl 8, I should have no more than 111 stats points. Unless of course, some magic items or spells enhance my character. This is true no matter your class and race.

I think I've made myself perfectly clear, so don't try pointing at me saying "You're wrong", you jerk! I assure you I won't even bother telling you off.

I'll add on the stats' descriptions afterwards.
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: STRENGTH   Fri Sep 21, 2007 5:30 pm

STRENGTH


This is basically your muscle power. It affects how much you can lift, throw, pull, climb, etc.

One of the most important factors, is the bonus you get to your attacks! Each 2 strengths you have (starting from 10, round up to lowest bonus) will add +1 damage on your dice rolls for each dice you roll.

For example, I have 16 strength it is then a +3 damage. Let's say my weapon does 3d6 damage, it would be like this:

Instead of 1d6 + 1d6 + 1d6 + 3

It would be 1d6 + 3 + 1d6+ 3 + 1d6 + 3
or
3 x (1d6 + 3)
or
3d6 + 9

Please note that those under 10 strength will have a negative bonus:

For example, I have 5 strength it is then a -3 damage. Let's say my weapon does 3d6 damage, it would be like this:

1d6 - 3 + 1d6 - 3 + 1d6 - 3
or
3 x (1d6 - 3)
or
3d6 - 9

For each skill, you simply add your strength to you roll and you get your Strength check. That's it!


Last edited by on Fri Sep 21, 2007 6:12 pm; edited 5 times in total
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: AGILITY   Fri Sep 21, 2007 5:41 pm

AGILITY

Agility englobes reflexes, speed and dexterity. It goes from archery to running, from hiding to juggling.

For those using long range weapons the damage bonus will be calculated the same as with the strength bonus.

Your agility will be your attack rate bonus, unless specified elsewhere. Simply add it to your attack rate roll.


The same goes for the skills using agility: Add it directly to your roll.


Last edited by on Fri Sep 21, 2007 6:14 pm; edited 2 times in total
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: STAMINA   Fri Sep 21, 2007 5:50 pm

STAMINA

This is what decides of your health and will help you resist against phisical harm.

Here is how you calculate your health:

STAMINA X 3 + lvl X 5 + 10 (base health) = HEALTH

Lets say I am lvl 8 again, and I have 25 stamina:

25 X 3 + 8 X 5 + 10 = 115 health

It also gives you a defense bonus. Do the same as with strength, but add it to your armor class instead.

Easy enough, right!

Same for skills, add your stamina total to roll.


Last edited by on Fri Sep 21, 2007 6:20 pm; edited 1 time in total
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: INTELLIGENCE   Fri Sep 21, 2007 5:59 pm

INTELLIGENCE

This is your brainpower, the number of thousands of braincells destroyed per second. It affects your effectiveness with spells and how well you can devise a plan, and how much total mana you have.

Calculate the damage bonus on spells the same way as you would with Strength and Agility.

For mana, simply use the same method as with Stamina:

INTELLIGENCE X 3 + lvl X 5 + 10 (base mana) = MANA

Add stat to the roll again.


Last edited by on Fri Sep 21, 2007 8:33 pm; edited 1 time in total
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: WISDOM   Fri Sep 21, 2007 6:09 pm

WISDOM

This is how wise you are, and also indicates your willpower. It helps you resist against magic attacks.

Let's say you have 24 wisdom, a +12 bonus.

Exception: Clerics use Wisdom to boost their spells, it is also their mana pool, though less important than Intelligence.

WISDOM X 1,5 (rounded to the lowest) + INTELLIGENCE X 3 + lvl X 5 + 10 (base mana) = CLERIC'S MANA

Your magic resistance will be equal to your Wisdom added to your level.
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Alecks Skelinhart
Admin
Admin


Number of posts: 22
Age: 20
Registration date: 2007-09-20

Character sheet
Race: Elf
Class: Fighter
Level: 1

PostSubject: PERSONNALITY   Fri Sep 21, 2007 6:23 pm

PERSONNALITY

Affects how people see you or rather, how you want them to see you. Bards use them to learn more effective songs.
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